Blood, horror,war, English terror, Rome, and more is exactly the sort of thing that your going to find on the fields of an alternative historical England in Rpg Pundit's Dark Albion. Good evening kids, I'm taking off a bit of time to do a quick retrospective on one of last year's most evocative and weird historical setting books to come out. I'm talking about Dark Albion by
So is this a domain driven setting book? You can bet your behind it is! Here domain and station are everything and your PC's can be everything from knights, mercenaries, to adventurous souls who are ascending and threading their way through the pages of this alternative history setting. There are reasons why your party is adventuring and making a name for themselves in the world. Here's the dire events of the Rose War have taken a sinister turn and the cracks in the Empire are starting to show.
If your expecting the darkness to be there it is in both the interior belly of the beast of the setting and without as the forces of the world are watching the chaos of England with malevolent eyes. There are horrors outside of the edges of the world and they want to tear the place apart even as the Empire within England is striving to expand itself.
Dark Albion breaks two very old conventions of old school role playing, one is the domain as retirement or end game of adventurers and two is that lower level PC's can make a difference to the larger campaign world. The entire setting is one solidly constructed domain level adventure campaign setting ripped apart by internal warfare & strife. This breeds all of the opportunities that PC's need to handle, exploit, and seek opportunities that will move them past their social rank and standing. Warfare and adventure breed opportunity as it feeds upon itself in Dark Albion. The second thing is that Dark Albion breaks the old school bollocks of lower level PC's not being able to affect change in the world around them. Because this setting is built upon the War of the Roses via an alternative Earth history conceit that Rome and not the Holy Roman Catholic church was one of the prime movers of history.This means there is plenty of opportunities for the DM to use the time lines of Dark Albion to make the setting their own. Even as the PC's are moving themselves through adventures,political intrigues and more as this is built right into the back end of the character's stats via social rank.
Right from day one in Dark Albion the PC's are going to be wheelers and dealers in the politics of the dark fantasy setting influencing their liege or expanding his influence. This gives you have something with immediate benefit to the game's background goings on and this is an on going issue that will haunt or help your PC's as they try to navigate the events and weirdness of the War of the Roses as it unfolds.
When I say that Dark Albion is a all encompassing setting I mean it, this was and is a passion of the author and we've already got a basic adventure right in the pipeline to set up the PC's in their new setting.
isn't your usual first level adventure. This is both investigation and has a bit of political goings on in the background as well; "This is a low level (i.e. intended for 1st level, probably newly created, characters) introductory adventure, that occurs on London Bridge. This is mostly an investigation adventure, without dungeon crawls (though several buildings may be explored). It would be typically run in a single 4-5 hours gaming session. This adventure will be perfect to set the mood of a Dark Albion campaign."
I've gotten a chance to read through this adventure and I would say to thread your party of players through this one very carefully and there is a chance if played wrong with some bad dice rolls murders, PC death, and dismemberment may result. Some of the conceits to remember with Dark Albion is that this isn't our world at all but one seen through the dark glass lens of fantasy and the fantastic with its feet firmly in the grounding of real world history. The setting book even gives this sort of commentary and then twists it around. This makes Dark Albion have the sort of weird almost real world history vibe so disconcerting in some respects.
Here are ten o of my reasons why Dark Albion is highly regarded at my table:
- Dark Albion is playable with any of the editions of the world's most popular fantasy role playing game. This makes converting or generating characters a snap. It gives plenty of utility for the table top and plenty of opportunities for the DM to mix or match their favorite OSR monsters as needed.
- There are seventeen (17) digital maps which blends in with the setting & real world historical events while being true to the elements of the dark fantasy aspects of the campaign setting. This appeals to both the wargamer and DM in me. That means that things remain consistent throughout the product.
- A playable dark fantasy setting there are frog men in France waiting to rain down Lovecraftian horror on the countryside right across the way and there is the looming threat of the other worldly and weird that bleeds from every adventure aspect of Dark Albion. Pick a cult, region, and faction then expand upon it as necessary for your own home campaign.
- The setting is original & has a dark take on the deities,religions,and paganistic elements of Dark Albion which means there's plenty of room to put your own thumb print upon the setting and make it yours.
- The politics of Dark Albion are right there and in your PC's face they're not some extraneous background element that the players are not going to pay attention to. They are literally one of the motivating factors for the adventurers to get out and adventure so they can gain an advantage for themselves as well as their liege.
- An original take on magick that presents both reason and reward for those who wield the powers of the gods, supernatural, and tread the pathways in between. There is some very nasty pieces of the other worldly waiting for your PC's to fall off the razor's edge in Dark Albion.
- England is center stage and center of the PC's world with the back ground events of real history to abet one that has been twisted by the events of a weird world War of The Roses. This makes pull from history both easy and rational to get to the next leg of your campaign but it also means that a DM is free to customize things with a dark twist of their own.
- Royalty is both a blessing and a curse for the PC's as the world Dark Albion takes full advantage of the dark secrets, intrigue,and worse of the War of the Roses to draw in the adventure right into the center stage of it all.
- There are plenty of foreign lands, weird mythologies, monsters, lost adventure locations, and more all in Dark Albion. You buy one book and its packed to the gills with everything you need to start a dark campaign at the edge of the world and beyond in one book!
- Dark Albion is a game which can be used over and over to create an endless sea of OSR goodness with your favorite version or retroclone so that you don't have to be tethered to an endless stream of splat and setting books. You can use it for Lamentations of the Flame Princess one day and AD&D 1st edition on another. There are so many uses for this book that its not even funny.
Dark Albion is one of the best game setting books of 2015 & its a solid background to set an OSR style campaign in, with the right group of players and a dungeon master this is a setting with the potential to keep you coming back to the table again and again.